Smell the roses

UX Research, UI design, web

NGO, online galas, gamification

Introduction

Project overview
Smell the Roses offers the opportunity to engage in online galas focusing on collecting and increasing the number of donations. It will create a more interactive experience during galas. It is based on Magic, a website built for NPOs organizing galas by Asian Creative Collective (ACC).

Smell the roses was the project our team designed in Social innovation Design-a-thon, a hackathon for UX design.
My Role
I mainly contributed to UI design and interactive prototyping, and also participated in the research and ideation. In the process, I provided some methods to help teams move on sometimes and quickly finished the UI design with a senior designer.
Responsibilities
Research
Visuals
Prototyping
Team
Alison, UI design
Ting, UX & UI design
Ting, UX design
Shirley, content
Douglas, content

Duration
10/24 - 10/31 2021
Tools
Figma
miro
Notion

✏️ Problem

How might we make the donation experience fun and relaxing?
to help NPOs collect and increase the number of donations

Research

Survey
According to the article, we understood the donors' demography and how they think about non-profits. It was a survey in 2020 which included responses from more than 13,000 donors around the world and was conducted by one of the projects related to ACC.
  • U.S. donors who are most inspired by websites are spread across generations - 32.8% Millennials, 28% GenX, 34.4% Baby Boomers.
  • Donors support charities that invest in their digital communications
  • 87.7% of U.S. donors give online with a credit or debit card.
  • 84.1% have volunteered in the past year
interview
According to several special reports on interviews with Taiwanese donors by NPOst, a NPO information resource platform in Taiwan, we found out what is donors' motivation and what they care about NPO.
  • Care about NPOs themselves, including their objective, operation, and service audience
  • Maintain an ongoing relationship with NPO, such as participating in actual activities
  • Make sure that the donations are used properly and really spend on the audience.
  • Prefer to check updates instead of receiving gifts after donation
competitors
We collected some products related to our problems, including Virtual Conference, Webinar, Event, Gala, Meeting, Livestreaming, and Donation to help us know more about the market.
Virtual Conference / Webinar / Event / Gala / Meeting / Livestreaming / Donation competitors

Insights

pain points
1
distance and external distractions
It is easier to establish a connection with attendees face-to-face. In a virtual environment, the host loses the ability to interact with attendees and sponsors directly.
2
loss of personal connection
When attendees are at home, it is easier to become distracted. Attendees may lose track of what is happening during the event.
3
hard to envision the level of contribution
When donors pay online, it is difficult to envision how their money will be used, resulting in a low willingness to donate.
These are the assumptions that we made going into the research and they changed after conducting research.
Focus on
How might we make the donation experience fun and easy, and let participants
know
their level of contribution so they feel recognized and be motivated to engage more?
How might we make the donation experience fun and relaxing?(before reframing)
1
Community Building
Through community building, attendees who share the same values and goals can react and support what they resonate with, and to create both internal and external influence.
2
Goal Envisioning
By gamification process, we want to quantify the actual contribution and reproduce a journey of individual, group, and value to have social impact. 
3
Mutual Recognition
Whoever engages in the event will feel good about what they do and continue to do more, so the result will lead to a better purpose, not merely a single action of liking.

🎯 Solution

Make users' feedback stay and be used as actual support.
We focus on designing the experience during the event,
where users are the general public in the live evening party.
Visuals
After
User flow
React
Each reaction is an act of throwing flowers, and flowers are bought by the donation. Therefore, people will donate more if they care more.
People who donate most will become top donors. There will be a leaderboard showing top donors.
Ask
People can use ask to plant seeds at this event. When people are curious about the question, then people water it as a vote. Once the seeds are well watered, they will send to the host as a flower. The questions well-watered will be popular questions and shown to the host in Q&A time.

Takeaway

What I've learned
consistent information in a team
I learned that we need to ensure that all members have the same information at every stage (the conclusions we discuss and what we need to do next). It helps reduce communication costs and move the team in the same direction.
focus on priorities
Time and resources are limited, so we must focus on priorities. I've been focusing on every detail, but we couldn't get everything perfect in a short period. Get the important things right first, and then do them better.
present the essence energetically
It is important to grab the audience's attention during a presentation. We have to show the essence of design clearly. In addition, put more energetic to make people engaging. It always requires more practice for a presentation.